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Java 3d For Mac

  1. Java 3d For Mac

I am taking a computer graphics course at my university. I am unable to create 3D graphics using Java since I do not have it properly installed. I downloaded the Java 3D API from Oracle. This update contains support for Java3D and Java Advanced ImagingJava 3D extends the Java platform, providing additional capabilities for running.

Hi, I'm the programmer of, an open up source Swing / Coffee3D inside design application, and I'michael very happy to discover the revival of Java 3D on best of the most recent edition of JOGL, béfore all because withóut it, we had been close up to a unhappy finish to run Java 3D with the upcoming OpenJDK under Mac OS Back button. As the bottom part part of the sticking with image exhibits, my very first lab tests with the most recent build had been profitable with Coffee 6 under Macintosh OS Times. >Hello, >>I'meters the creator of Special Home 3D, an open >supply Golf swing / Java3D interior design application, and I'meters very happy to see >the revival of Coffee 3D on top of the most recent version of JOGL, béfore all >because withóut it, we had been close to a unfortunate end to run Java 3D with the >upcoming OpenJDK under Macintosh OS Back button. >>As the bottom part of the following image shows, my 1st testing with the >most recent build were productive with Java 6 under Mac pc OS X. >>Nice Home 3D under Java 6 / Macintosh OS Back button >Nice software it appears - kudos.

Properly, I place this on my OSX put of function and will see whether I can fix it when working at it. Appears like it's on my aspect of the task. @Julien: Perform you 'cache' (shop) GLDrawable/GLContext data in M3D? This could be a supply of error, since the offscreen route (OpenJDK7, OSX, CALayer just) may damage and recreate the GLDrawable whén resizing. The latter will go w/ all offscreen path, ofc. If therefore, please catch to 'get rid of' and 'init' óf the listener ánd action appropriately, i.at the. Anticipate the recreation.

@Manu: Make sure you state the precise information of - your machine (->Wiki/Common questions/Bugreport) - the JOGL, M3D and your software bundle it will turn out to be very useful when I triage the scenario. On 05:24 In the morning, hharrison via jogamp composed: >Can you expand a little little bit more on what the life time guidelines of the GLDrawable >are that you believe Coffee3d >might be violating.I can have a look close to and find if it can be caching a >GLDrawble anywhere.I have my >accusations it may end up being somewhere. It's the lifecycle guidelines from NativeSurface, i.e.

Indigenous handles remain legitimate while it's secured. You can under no circumstances assume same handles for the following locking period. GLDrawable/GLContext lock it's NativéSurface at makeCurrent(.) ánd release it w/ launch - 1 frame rendering. Further even more, if GLCanvas is certainly offscreen, it may eliminate and recreate: - jawtWindow - drawable - context in situation of resizing it. Sure this is definitely required to go with the offscreen framébuffer w/ the screen size. During this recreation, dispose ánd init of thé GLEventListeners are usually being called and it's needed to discharge/create all GLContext assets.

The only way to prevent recreating these resources are by making use of a primary GLContext which retains all data (textures, VBOs) which then gets discussed w/ the GLCanvas'h GLContext. We cannot include this features in GLCanvas in an automated manner due to the reduced level character of our joining - and hence the transparent exposed GLContext to the user. Hence the Coffee3D utilization of GLCanvas should consider treatment of this recreation. Certain - I don't understand whether this is certainly the culprit right here, but the exception (unacceptable drawable/window handle) factors in that path. We know that the AWT GLCanvas is certainly generally offscreen on: - 0SX >= 10.5.8 + Applets - OSX >= 10.5.8 + OpenJDK7 In both cases the today pbuffer (and long term FBO) will become composited by Apple's CALayer.

Java 3d For Mac

As Julien directed out, using a direct NEWT windowpane (not NewtCanvasAWT) would allow you to use an onscreen screen on all platforms. However, since it's possibly preferred to furthermore support Coffee3D w/ Applets on OSX - the offscreen route might require to end up being dealt with. I hope the over elaboration assists.

@Harry: I guess it't time to drop your part to our Jenkins create system. Make sure you email me about the information, so I can start doing so this weekend. Git repos - Construct order - Needed build magic? On 11:15 Was, Manu via jogamp had written: >gouessej composed >would it be difficult for you to switch to NEWT on the lengthy term? >>Sorry I don't know NEWT and I'michael not really the kind of individual prepared to leap on a brand-new >API each period a developer creates one.

NEWT can be already very mature, initiated around 2008. >Until now, I'meters quite delighted with Java3D, and if I had to give it up, I'll >possibly jump to OpenGL or a thin API over 0penGL like JOGL. Well, I suppose the question was climate you make use of Java3D or JOGL straight, but weather conditions you would end up being Fine to make use of a NEWT Windows instead of án AWT Canvas/GLCánvas with Coffee3D. This would need you to spinning your event input handlers, which is definitely not really a large job - since we make use of same names and semantics. >Can you provide me more info about NEWT and why perform you think about it? Nevertheless, as talked about previously, also if using NEWT, in situation the NEWT Window is attached to AWT (NéwtCanvasAWT, Applets) the offscréen issue remains - and requirements to become solved.

Therefore maybe changing to NEWT would not really fulfill in this regard. One reason for changing to NEWT is to advantage from much better input responsive, i.y. NEWT won't lag your consumer input (mouse/key/.). This is definitely described in the Website above. A several projects already making use of NEWT in this regard.

Now for the most important part price! They have quite an extensive range of brushes and some of them are exact dupes of the MAC brushes, for eg the one I am reviewing LC 270 Maxine Mop 3/8th brush is an exact dupe of MAC 239! Loew Cornell 270 Maxine Mop brushes come in various sizes and the one I have is in 3/8th and it costed me around 180 - 200 INR! Sigma dupe for mac 239 brush. MAC one retails at 25$ on their website and in India I believe it should be around 1700 - 2000 INR which for me is a huge amount to pay for a single eyeshadow brush!

On 12:20 AM, hharrison via jogamp authored: >The big probelm right here will be that the essential building stop of Java3d is certainly the >Canvas3g, which inherits fróm java.awt.Cánvas, >this is definitely the huge AWT (or swing, based on how you look at it) dependency >that is inherent in making use of Coffee3d, I put on't think NEWT >is certainly really on option without separating this soméhow. Mind yóu, if you assume >only the JOGL2 backénd, you could internally >use the GLDrawable everywhere and crack the addiction.but that's not a >insignificant quantity of work. As I stated, making use of NEWT would not solve the Applet issue, but you could advantage from it for various other great reasons: functionality, mobile,. However, it is definitely off-thread concerning this insect. Does my composing help? Sorry, Harvey - not really Harry.

My mistake: >@Harry: I suppose it's i9000 time to drop your branch to our Jenkins construct system. >Make sure you e-mail me about the information, >so I can start doing so this weekend break.

>- Git repos >- Build order >- Needed build magic? Fez game for mac. >>Harvey >Sven. I'michael still dissipating your various other remark, it does assist.but will possibly prospect to even more quéstions:-) WRT NEWT, unIess I'm lacking something apparent, Java3d has a direct dependency on AWT (for now) in that the drawing carried out by Java3d relies directly on an AWT object (java.awt.Cánvas) and thé AWT threading model. This is the component that would require to alter to allow the pulling in to function with an real drawble, or enable a different threading design. I perform program to appear into this, at least to consider and create the current model not really explode on MacOSX, and perhaps try out and produce an alternative model to Java3d for drawing to a non-AWT item.